![]() Space Engineers is inspired by reality and by how things work. Individual modules have real volume and storage capacity. Volumetric objects behave like real physical objects with mass, inertia and velocity. Volumetric objects are structures composed from block-like modules interlocked in a grid. The game can be played either in single or multiplayer modes. If you run and survive a road block feel free to add to this list.Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. Problems others have already ran into - This is an open collection of things others have already run into.Recommendations for managing multiple plugins & third party dependencies - Some more advanced information on how to work with multiple projects and dlls.Reverse-Engineer the game & debugging - Tutorial on how to debug your code and figure out what the game does in certain scenarios.Publish your plugin - Information about what to do to publish your Plugin.Things you can do in your plugin - Basic tutorial on various things you can do.Torch Plugin Template - Recommended template for project creation in Visual Studio.Setup your first project and write a basic plugin - Basic tutorial on what you need to start writing a new Plugin.Plugin Development Tutorials - How to get started writing your own plugins?.How to manually update Torch and/or game.How to auto-restart the server after crash.Extensible using the Torch plugin systemÄownload Torch and almost all plugins on the Torch website.Organized, easy to use configuration editor.Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game. ![]()
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